Programming Internet lectures

When planning to design Internet-based programming courses, it is important to understand the Learning Outcomes, Methods of Delivery, and Issues to consider. These are essential elements of your course and are critical to its success. After you’ve analyzed the learning outcomes, determine your methods of delivery, and develop a learning plan, you’re ready to start programming!

Methods of delivery

There are many different methods of delivery for programming internet lectures. Each has its advantages and disadvantages. Choose the method that best suits your learning style and interests. One way to maximize student engagement is to create short, focused instructional videos that are tailored to online learning. A quality instructional video can easily outperform an in-person lecture.

The study surveyed 770 undergraduate students from six different courses in the spring, summer, and fall of 2020 to gain an understanding of their views on different online lecture delivery methods. It also surveyed students to find out what obstacles they encounter when learning in an online environment. After collecting data from the students, the authors analyzed the results and suggested best practices to increase student engagement in online learning.

First-year computer programming students’ attitude toward flipped-style lectures is a test of the effectiveness of these models. Students in Davenport’s study felt that the flipped model was beneficial, but they felt that a shorter, weekly lecture would have helped them better understand the textbook.

Issues to consider when programming an Internet-based lecture

There are several considerations to make before programming an Internet-based lecture. First of all, the content must be clear and concise. In the case of online courses, students may become frustrated if they cannot understand instructions or are not able to get clarifications. Second, students may miss part of the lecture because they think they will be able to catch up later. This reduces the efficiency of the time spent in class.